Total annihilation kingdoms mods
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- Total annihilation kingdoms mods how to#
- Total annihilation kingdoms mods mod#
- Total annihilation kingdoms mods plus#
So, as much as your opponent sucks, you don't know how to attack for shit. I mean if you had that much resources and your opponent is that lax, you should have been able to kick his ass by your 10th bertha. You could have killed your opponent without building 150 berthas.
Total annihilation kingdoms mods mod#
This mod not intended to be a mere bug fix, but more of a concept showcase of how to make the game more exciting and dynamic.
Total annihilation kingdoms mods plus#
Even the most advanced cheating AI on TA have weaknesses depending on the particularity of the specific map.) Total Annihilation: Kingdoms Plus v 0.9.2b (Mod) Total Annihilation: Kingdoms Plus v0.9.3 (Mod) Demo.
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(stop playing the stupid computer, and play real people. Your opponent is an idiot for letting you get that far. The point is, if you can build 150 berthas, one of several is true. And when we both finish our project, we'll have approximately the same firepower. If I start building timmies (one by one) and you start building a vulcan, I'll have a timmy done before you finish the vulcan. But if you are playing the game for real (you are considered good on online communities/rankings) you are either dead before you can finish a vulcan/ the conditions of the game will make vulcan an unworthy investment. I mean if you are just getting into it or playing with non-hardcore friends, vulcans are the shits and is definitely part of the unreasonable displays of power. (bombers anyone? reconnaissance?) That's why you want to diversify. But good players know how to focus and take that shit out. You think your fusion/timmy/vulcan/nuke/whatever are impenetrably defended and it's the shit. And if he's better player than you, he can build his armies better than you can build your (so called impenetrable) defenses with the same amount of time/resources. If you are focusing on your defenses and don't heckle your opponent, that's that much time that he had to concentrate on his armies too. And it's the simple idea that the opponent had the same amount of time that you did. They'll hit hard and early and prevent you from building your defenses. This strategy sounds really good and a lot of beginner players will try to perfect this strategy.īut this strategy does not work against good players. And one of the main strategies of playing is Porc where you build an impenetrable base and start amassing your kickass army (some prefer air, some go for tanks, some go for artilleries). I know in TA, you can get pretty hardcore defense. There is no such thing as impenetrable defense. It was the first RTS game in history to feature fully 3D units and terrain, and is the spiritual predecessor of the RTSs Supreme Commander and Planetary Annihilation. 9, 1997 by Cavedog Entertainment under Chris Taylor. (you can turn a few of them off and what not) and real hard core players know how to take out one of those real quick so it's a big investment for nothing. All about Total Annihilation, a real-time strategy computer game released on Sept. You can build couple of bertha/timmy (intimidator) with the same resources and you can fine tune those better. I don't remember the math off the top of my head, but I've seen it done. Hard core people don't use Vulcan cannons. Maybe I'll charm in here for all this Vulcan discussion.